Get your game face on

I’ve written in the past about the “Uncanny Valley” — the phenomenon that as computer graphics become more and more lifelike, the characters they create look more and more ghoulish. The problem, as I wrote in Slate last year, is that we humans are good at anthropomorphizing very crudely-drawn figures, such as Charlie Brown or Calvin and Hobbes. We fill in the details and find them cute and cuddly. But when a graphical representation of a human becomes so close to reality that it’s 99% perfect, our attention shifts — and we suddenly start noticing the 1% that isn’t right. Usually it’s something wrong with the face: The eyes look dead, the skin doesn’t move correctly. The characters start looking, quite inadvertantly, like zombies. I sometimes wonder whether computer games and animators will ever get past this hump; maybe we’ll always find nearly-realistic human animations freaky-looking.

Ah, but maybe there’s a much, much weirder solution waiting in the wings. What if people — real people, in real life — stop looking fully realistic, and start looking almost-not-quite-real?

This is the incredibly interesting idea put forward in a new essay by Robert Fabricant, a creative director at Frog Design. He points out that the rise of plastic surgery is producing a new wave of people who look just as surreal as our computerized avatars. As he writes:

It is ironic that, as we perfect the algorithms for simulating facial expressions in 3D software, we are embracing cosmetic treatments that reduce the fidelity and individuality of our own facial expressions. Over the last few years there has been a 20-50% annual increase in the number of minimally-invasive cosmetic procedures (depending on the procedure). And there has been an utter acceptance and celebration of cosmetic surgery in the media with shows like Fox’s “The Swan” and ABC’s “Extreme Makeover.” It is easy to imagine a point in the future when these two trends converge and we all look like Angelina Jolie — errr, Lara Croft.

That chart above is from Fabricant’s essay, and wittily illustrates the merging of these two trends. He also points out lots of other weird mergings of digital and real-life aesthetics, including the Xbox game Yourself!Fitness, in which a hot virtual chick enjoins you to develop a body as perfectly sculpted as hers.

(Thanks to Michele Tepper for this one!)


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I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

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The “Milky Way Transit Authority” map

Should automobile software be open-sourced?

My Bookforum review of Jaron Lanier’s “You Are Not A Gadget”

Molecular secrets of the “iron-plated snail”

Garry Kasparov, cyborg

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a bunch of stuff

January 31, 2010 » 07:29 PM
V. A. To me death seems to be an evil.
M. What, to those who are al­ready dead? or to those who must die?
A. To both.
M. It is a mis­ery, then, be­cause an evil?
A. Cer­tain­ly.
M. Then those who have al­ready died, and those who have still got to die, are both mis­er­able?
A. So it ap­pears to me.
M. Then all are mis­er­able?
A. Ev­ery one.

January 24, 2010 » 03:22 PM

One of the more interesting trends is family, which came in at number five. Specifically, discussion about family, moms, dads, daughters, etc. jumped during 2009. With Facebook users getting older, this isn’t a big surprise. However, the fact that the mention of “kids” jumped by a factor of five this year is rather dramatic. It’s tough to know what this means, though. (via Facebook Unveils Most-Mentioned Topics of 2009

)

January 15, 2010 » 01:36 PM

BEYOND AWESOME. They are announcing a recall of the Plush Uterus “due to a potential choking hazard for children”. To apply for it, “Please send an email to the address below with the subject line, ‘UTERUS OPT OUT’”.

January 14, 2010 » 10:04 PM

“To order, please TYPE “YES” IN CHECKBOX BELOW TO AGREE YOU UNDERSTAND THIS PLUSH MUST BE KEPT AWAY FROM KIDS (it is a sex organ, after all). If it is not checked, WE WILL NOT SEND THE UTERUS.” (via @ibogost)

January 11, 2010 » 01:45 PM

I watched Space: 1999 back in the day, but I swear to god I do not remember this scene.

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