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Here’s an interesting development: A couple of University of Cincinnati researchers have developed an artificial-intelligence program that can understand knock-knock jokes.
Knock-knock jokes, of course, frequently rely on a pun, as with: “Knock, Knock. Who is there? Wendy. Wendy who? Wendy last time you took a bath?” Humans intuitively understand when a pun is being made, because we’re able to notice that a crucial word in the punchline is being misused semantically — it’s an incorrect meaning — and is riding along purely because it sounds like the correct word. But computers have huge, huge problems with grasping semantics and homonyms.
So to create their knock-knock joke ‘bot, the researchers programmed their AI with a big list of homonyms and their various meanings — including, significantly, a lot of proper names (like “Wendy”) because a lot of knock-knock jokes rely on proper names. Then whenever the AI reads a new knock-knock joke, it identifies the crucial “joke” word, then pings its database of homonyms to see if any of the words’ rival meanings “fits” the joke. If it does, the bot flags the joke as “funny.”
Why bother doing this? Because one of the reasons computer systems make mistakes is that they can’t perceive human intent: They can’t tell when we’re being sardonic, or joking, or wry. As the other researcher, Larry Mazlack, said in a press release:
“Part of the difficulty lies with the formality that computers and people need to use to interact with each other,” says Mazlack. “A critical aspect in achieving sociable computing is being able to informally communicate in a human language with computers. Computationally handling humor is critical to being able to conduct an informal dialogue with a computer; Julia Taylor is making good progress in advancing knowledge in this area — other people in my lab are working on different aspects of less formal ways of using computers.”
I think their work is pretty interesting, but in a way, it’s also a testament to the towering difficulty of producing truly conversational AI. Back in the 70s, AI researchers figured they’d have this nut cracked in a couple of years … but now we have a much richer sense of how dense and nuanced human language and meaning can be. So now we’re seeing more and more brute-force approaches to encoding knowledge about human meaning. Much like Doug Lenat’s CyC database, the argument is that the only way to truly teach a robot the nuances of language is to bootstrap them like children: Teach ‘em one thing after another for years on end.
Of course, keep in mind that these poor AI folks at Cincinnati are spending months of work just to get a robot to grasp really bad jokes. Imagine the toil necessary to communicate the meaning of subtle humor! “Even leaden puns,” as Taylor sighs, “are very difficult to understand.” It also reminds me of one of the reasons that knock-knock jokes are so widespread: Their very unsubtlety means they have the largest possible audience — i.e. the largest possible group of people who’ll understand them. The more nuanced and allusive a joke becomes, the fewer and fewer the number of people who’ll grok it.
This is why humor, in a way, is a sort of Turing test for humans. One of the surest ways to figure out that someone comes from a totally different background, culture, generation, whatever, is to make a joke … and then realize they’re staring at you with a completely blank expression. It’s as if you tried telling a joke to one of the Whites from Alpha Centauri, and they are now regarding you with interstellar incomprehension, unable to unpack cultural assumptions you figured were nigh-universal. Your parents find your uberironic, media-satured in-jokes annoying and meaningless; you find their humor painfully obvious and Catskillian. No wonder we’re trying to develop robots who’ll listen patiently, and then laugh.
(Thanks to the Bioethics Blog for this one!)
I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.
Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!
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January 31, 2010 » 07:29 PM
V. A. To me death seems to be an evil.
M. What, to those who are already dead? or to those who must die?
A. To both.
M. It is a misery, then, because an evil?
A. Certainly.
M. Then those who have already died, and those who have still got to die, are both miserable?
A. So it appears to me.
M. Then all are miserable?
A. Every one.
January 24, 2010 » 03:22 PM
One of the more interesting trends is family, which came in at number five. Specifically, discussion about family, moms, dads, daughters, etc. jumped during 2009. With Facebook users getting older, this isn’t a big surprise. However, the fact that the mention of “kids” jumped by a factor of five this year is rather dramatic. It’s tough to know what this means, though. (via Facebook Unveils Most-Mentioned Topics of 2009
)
January 15, 2010 » 01:36 PM
BEYOND AWESOME. They are announcing a recall of the Plush Uterus “due to a potential choking hazard for children”. To apply for it, “Please send an email to the address below with the subject line, ‘UTERUS OPT OUT’”.
January 14, 2010 » 10:04 PM
“To order, please TYPE “YES” IN CHECKBOX BELOW TO AGREE YOU UNDERSTAND THIS PLUSH MUST BE KEPT AWAY FROM KIDS (it is a sex organ, after all). If it is not checked, WE WILL NOT SEND THE UTERUS.” (via @ibogost)
January 11, 2010 » 01:45 PM
I watched Space: 1999 back in the day, but I swear to god I do not remember this scene.
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