« PREVIOUS ENTRY
Paper explains how the “engineering mentality” produces terrorists

One of the broken-record themes of my blog — and my video-games journalism — is how badly our culture understands the meaning of play and games. This is partly because the philosophy of play, ludology, isn’t taught at any level of school; it’s also been almost completely ignored by philosophers both ancient and modern. Small children love to dream up weird new games and think about new forms of play, but this is systematically drummed out of them when they go to school and are told that there are only seven or eight “serious” sports, like football and baseball and the like.
So I was delighted to open up this weekend’s “Week in Review” section of the New York Times and find that John Schwartz had written “The Joy of Silly” — a lovely, thoughtful piece on the culture of the wacky Wham-O toys of the 60s, created by the recently and sadly deceased Wham-O founder Richard Knerr. Here’s an excerpt:
Our toys, Dr. Tenner said, flow from the cycles of innovation and refinement that define all technologies. The playthings tend to be the byproducts of a new technology and a fertile imagination. So Silly Putty came from failed experiments in making artificial rubber, and the Slinky was a tension spring that a naval engineer saw potential in — and not just potential energy. The postwar period from 1945 to 1975 was especially rich in innovation, and thus toys, Dr. Tenner said.
But the cultural moment has to be right as well. “You can see pictures in Bruegel of kids running after a hoop and a stick,” he noted, but in the Hula Hoop the technology of cheap, plastic manufacturing dovetailed with a nation ready to shake its hips. The message of the Hula Hoop, and for that matter of Elvis Presley, he said, emerged in a time for many of intense optimism, which seemed to say: “You can let yourself go. You can dance wildly. You can swing wildly. You don’t have this dignity to preserve.”
Dr. Hall said one thing that defined the early Wham-O toys was that they were “a little transgressive,” and involved physical activity with a little naughtiness or risk.
There’s plenty more worth reading in this too-short piece! Schwartz also quotes Kay Redfield Jamison, a professor of psychiatry at the Johns Hopkins School of Medicine, who points out that toys of the Wham-O vintage were “so noneducational in that dreary, earnest, modern sense of ours.” This is a superb point: When I walk into toy stores — which I do a lot more frequently now that I have a two-year-old — I’m struck by how avidly the toy-makers are trying to peddle their wares based on their presumed educational value. Never mind the fact that these educational aspects are usually just corporate bumph (they’re almost never scientifically tested, for sure); the point is that the toy-makers know that parents desperately want the toys to be an early inflection point in their children’s parabolic punt into Yale or Harvard. Parents are terrified that if their kids play in an open-ended way, they’ll just — well — waste time.
Yet — as Schwartz comes close to saying outright, but doesn’t quite — one of the whole points behind play and games is to waste time. It’s not the sole point or even the chief point, but it’s a frequent one. One of the reasons I like playing video games is specifically to park my brain inside ringing, clattering box of physics for an hour or so, merely for the gorgeously idle pleasure of it. I do not intend it to be productive: I am choosing to waste time. Hell, I probably need to waste a certain percentage of every day simply to prevent myself from getting emotional rug-burn from all my other, frenetically Taylorist attempts to optimize every single waking minute. When I install a stupid, time-wasting game on my PDA phone, it’s partly to restore that device’s spiritual balance — to make sure that I use it to waste some time. Otherwise I’d just be using it to check email neurotically all day long, and precisely what kind of life is that?
Wasting time proudly has, I’ve decided, become a weirdly radical act.
(The picture above is by Marilynn K. Yee, and beautifully illustrated the Times piece … check it out in full here.)
I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.
Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!
The “Milky Way Transit Authority” map
Should automobile software be open-sourced?
My Bookforum review of Jaron Lanier’s “You Are Not A Gadget”
Molecular secrets of the “iron-plated snail”
» visit the Collision Detection archives
January 31, 2010 » 07:29 PM
V. A. To me death seems to be an evil.
M. What, to those who are already dead? or to those who must die?
A. To both.
M. It is a misery, then, because an evil?
A. Certainly.
M. Then those who have already died, and those who have still got to die, are both miserable?
A. So it appears to me.
M. Then all are miserable?
A. Every one.
January 24, 2010 » 03:22 PM
One of the more interesting trends is family, which came in at number five. Specifically, discussion about family, moms, dads, daughters, etc. jumped during 2009. With Facebook users getting older, this isn’t a big surprise. However, the fact that the mention of “kids” jumped by a factor of five this year is rather dramatic. It’s tough to know what this means, though. (via Facebook Unveils Most-Mentioned Topics of 2009
)
January 15, 2010 » 01:36 PM
BEYOND AWESOME. They are announcing a recall of the Plush Uterus “due to a potential choking hazard for children”. To apply for it, “Please send an email to the address below with the subject line, ‘UTERUS OPT OUT’”.
January 14, 2010 » 10:04 PM
“To order, please TYPE “YES” IN CHECKBOX BELOW TO AGREE YOU UNDERSTAND THIS PLUSH MUST BE KEPT AWAY FROM KIDS (it is a sex organ, after all). If it is not checked, WE WILL NOT SEND THE UTERUS.” (via @ibogost)
January 11, 2010 » 01:45 PM
I watched Space: 1999 back in the day, but I swear to god I do not remember this scene.
» see all of my photos on Flickr
ECHO
Erik Weissengruber
Vespaboy
Terri Senft
Tom Igoe
El Rey Del Art
Morgan Noel
Maura Johnston
Cori Eckert
Heather Gold
Andrew Hearst
Chris Allbritton
Bret Dawson
Michele Tepper
Sharyn November
Gail Jaitin
Barnaby Marshall
Frankly, I'd Rather Not
The Shifted Librarian
Ryan Bigge
Nick Denton
Howard Sherman's Nuggets
Serial Deviant
Ellen McDermott
Jeff Liu
Marc Kelsey
Chris Shieh
Iron Monkey
Diversions
Rob Toole
Donut Rock City
Ross Judson
Idle Words
J-Walk Blog
The Antic Muse
Tribblescape
Little Things
Jeff Heer
Abstract Dynamics
Snark Market
Plastic Bag
Sensory Impact
Incoming Signals
MemeFirst
MemoryCard
Majikthise
Ludonauts
Boing Boing
Slashdot
Atrios
Smart Mobs
Plastic
Ludology.org
The Feature
Gizmodo
game girl
Mindjack
Techdirt Wireless News
Corante Gaming blog
Corante Social Software blog
ECHO
SciTech Daily
Arts and Letters Daily
Textually.org
BlogPulse
Robots.net
Alan Reiter's Wireless Data Weblog
Brad DeLong
Viral Marketing Blog
Gameblogs
Slashdot Games