The subtle pleasures of wasting time

One of the broken-record themes of my blog — and my video-games journalism — is how badly our culture understands the meaning of play and games. This is partly because the philosophy of play, ludology, isn’t taught at any level of school; it’s also been almost completely ignored by philosophers both ancient and modern. Small children love to dream up weird new games and think about new forms of play, but this is systematically drummed out of them when they go to school and are told that there are only seven or eight “serious” sports, like football and baseball and the like.

So I was delighted to open up this weekend’s “Week in Review” section of the New York Times and find that John Schwartz had written “The Joy of Silly” — a lovely, thoughtful piece on the culture of the wacky Wham-O toys of the 60s, created by the recently and sadly deceased Wham-O founder Richard Knerr. Here’s an excerpt:

Our toys, Dr. Tenner said, flow from the cycles of innovation and refinement that define all technologies. The playthings tend to be the byproducts of a new technology and a fertile imagination. So Silly Putty came from failed experiments in making artificial rubber, and the Slinky was a tension spring that a naval engineer saw potential in — and not just potential energy. The postwar period from 1945 to 1975 was especially rich in innovation, and thus toys, Dr. Tenner said.

But the cultural moment has to be right as well. “You can see pictures in Bruegel of kids running after a hoop and a stick,” he noted, but in the Hula Hoop the technology of cheap, plastic manufacturing dovetailed with a nation ready to shake its hips. The message of the Hula Hoop, and for that matter of Elvis Presley, he said, emerged in a time for many of intense optimism, which seemed to say: “You can let yourself go. You can dance wildly. You can swing wildly. You don’t have this dignity to preserve.”

Dr. Hall said one thing that defined the early Wham-O toys was that they were “a little transgressive,” and involved physical activity with a little naughtiness or risk.

There’s plenty more worth reading in this too-short piece! Schwartz also quotes Kay Redfield Jamison, a professor of psychiatry at the Johns Hopkins School of Medicine, who points out that toys of the Wham-O vintage were “so noneducational in that dreary, earnest, modern sense of ours.” This is a superb point: When I walk into toy stores — which I do a lot more frequently now that I have a two-year-old — I’m struck by how avidly the toy-makers are trying to peddle their wares based on their presumed educational value. Never mind the fact that these educational aspects are usually just corporate bumph (they’re almost never scientifically tested, for sure); the point is that the toy-makers know that parents desperately want the toys to be an early inflection point in their children’s parabolic punt into Yale or Harvard. Parents are terrified that if their kids play in an open-ended way, they’ll just — well — waste time.

Yet — as Schwartz comes close to saying outright, but doesn’t quite — one of the whole points behind play and games is to waste time. It’s not the sole point or even the chief point, but it’s a frequent one. One of the reasons I like playing video games is specifically to park my brain inside ringing, clattering box of physics for an hour or so, merely for the gorgeously idle pleasure of it. I do not intend it to be productive: I am choosing to waste time. Hell, I probably need to waste a certain percentage of every day simply to prevent myself from getting emotional rug-burn from all my other, frenetically Taylorist attempts to optimize every single waking minute. When I install a stupid, time-wasting game on my PDA phone, it’s partly to restore that device’s spiritual balance — to make sure that I use it to waste some time. Otherwise I’d just be using it to check email neurotically all day long, and precisely what kind of life is that?

Wasting time proudly has, I’ve decided, become a weirdly radical act.

(The picture above is by Marilynn K. Yee, and beautifully illustrated the Times piece … check it out in full here.)


blog comments powered by Disqus

Search This Site


Bio:

I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

More of Me

Twitter
Tumblr
Flickr


Recent Entries

New technique renders objects at sea “invisible” to waves of water

Poll: Young people who use landlines are more conservative than those who use mobile phones

At Amherst college, 1% of first-year students have landlines, 99% have Facebook accounts

North Dakota the most outgoing state, according to study of “the geography of personality”

Why the next wave of high-tech CEOs will be as old as your parents: My latest column in Wired magazine

» visit the Collision Detection archives

Clive Thompson's Tumblr
a bunch of stuff

September 26, 2008 » 01:57 PM

From an interview with ethnobotanist and anthropologist Wade Davis:

One of the cultures you celebrate in Light at the Edge of the World is the Inuit. What do you most admire about them?

Davis: The Inuit didn’t fear the cold; they took advantage of it. During the 1950s the Canadian government forced the Inuit into settlements. A family from Arctic Bay told me this fantastic story of their grandfather who refused to go. The family, fearful for his life, took away all of his tools and all of his implements, thinking that would force him into the settlement. But instead, he just slipped out of an igloo on a cold Arctic night, pulled down his caribou and sealskin trousers, and defecated into his hand. As the feces began to freeze, he shaped it into the form of an implement. And when the blade started to take shape, he put a spray of saliva along the leading edge to sharpen it. That’s when what they call the “shit knife” took form. He used it to butcher a dog. Skinned the dog with it. Improvised a sled with the dog’s rib cage, and then, using the skin, he harnessed up an adjacent living dog. He put the shit knife in his belt and disappeared into the night.

September 25, 2008 » 11:21 AM
“Video from a camp north of Toronto in December 2005 shows a car spinning around in a nearby, snow-covered parking lot. Prosecutors characterized that as special driver training but the defense, and many outsiders, said it was nothing more than “cutting doughnuts,” a favorite winter pastime of young Canadian motorists.” - A key piece of evidence submitted in the trial of a gang of alleged young Canadian terrorists.

September 24, 2008 » 11:21 PM
“Life imitates art imitating life: just thought a gnat crawling across my monitor was part of a Flash-based ad. I clicked it.” - A Tweet from Bill Braine.

September 24, 2008 » 02:37 PM
“Funniest FB friend request ever: “Twitter friend hoping to get to second base (Facebook!) ;-).”” - A recent Tweet by Pistachio

September 24, 2008 » 12:28 PM
Chinese powdered-milk crisis creates a new market: The return of the wet nurse

» visit my Tumblr

Recent Comments

Photos

» see all of my photos on Flickr

Collision Detection: A Blog by Clive Thompson