Garry Kasparov, cyborg


Back in 1997, chess grandmaster Garry Kasparov played against the IBM supercomputer Deep Blue, and lost. At the time it was widely regarded as a huge victory for artificial intelligence. But as Kasparov points out — in a fantastic new essay about computer chess in the New York Review of Books — experts had long predicted that a computer would eventually beat a human at chess.

That’s because chess software doesn’t need to analyze the game the way a human does. It just needs to do a “brute force” attack: It calculates all the possible games several moves out, finds the one that’s most advantageous to itself, and makes that play. Human grandmasters don’t work that way. They do not necessarily “see” the game several moves out. Indeed, they can’t — as Kasparov points out, chess is so complex that “a player looking eight moves ahead [faces] as many possible games as there are stars in the galaxy.”

Instead, people who are truly great at chess use the peculiarly human qualities of understanding, insight and intuition: They study oodles of games, encode that knowledge deeply in their brains, and practice incessantly. “As for how many moves ahead a grandmaster sees,” as Kasparov concludes, the real answer is: “Just one, the best one.” We like to think that artificial intelligence is replicating human smarts, but in reality it does something quite different. One doesn’t learn much about human intelligence by examining the way computers play chess, just as one doesn’t learn much about computer intelligence by examining the way humans play chess. They are fundamentally dissimilar processes.

But this gave Kasparov a fascinating idea. What if, instead of playing against one another, a computer and a human played together — as part of a team? If humans and computers think in very different ways, perhaps they’d be complementary. So in 1998 Kasparov put together an event called “Advanced Chess”, where humans played against one another, but each was allowed to also use a PC with the best available chess software. The chess players would enter positions into the machine, see what the computer thought was a good move, and use this to inform their own human analysis of the board. Cyborg chess!

The results? As Kasparov writes:

Lured by the substantial prize money, several groups of strong grandmasters working with several computers at the same time entered the competition. At first, the results seemed predictable. The teams of human plus machine dominated even the strongest computers. The chess machine Hydra, which is a chess-specific supercomputer like Deep Blue, was no match for a strong human player using a relatively weak laptop. Human strategic guidance combined with the tactical acuity of a computer was overwhelming.

The surprise came at the conclusion of the event. The winner was revealed to be not a grandmaster with a state-of-the-art PC but a pair of amateur American chess players using three computers at the same time. Their skill at manipulating and “coaching” their computers to look very deeply into positions effectively counteracted the superior chess understanding of their grandmaster opponents and the greater computational power of other participants. Weak human + machine + better process was superior to a strong computer alone and, more remarkably, superior to a strong human + machine + inferior process.

This stuff really fascinates me, because so much of our everyday lives now transpire in precisely this fashion: We work as cyborgs, using machine intelligence to augment our human smarts. Google amplifies our ability to find information, or even to remember it (I often use it to resolve “tip of the tongue” moments — i.e. to locate the name of a person or concept I know but can’t quite put my finger on). Social-networking software gives us an ESP-level awareness of what’s going on in the lives of people we care about. Tools like Mint help us spot invisible patterns in how we’re spending, or blowing, our hard-earned cash. None of these tools replace human intelligence, or even work the way that human intelligence works. Indeed, they’re often cognitively quite alien processes — which is precisely why they can be so unsettling to some people, and why we’re still sort of figuring out how, and when, to use them. The arguments that currently rage about the social impact of Facebook and Google are, in a sense, arguments about what sort of cyborgs we want — or don’t want — to be.

What I love about Kasparov’s algorithm — “Weak human + machine + better process was superior to a strong computer alone and … superior to a strong human + machine + inferior process” — is that it suggests serious rewards accrue to those who figure out the best way to use thought-enhancing software. (Or rather, those who figure out a way that’s best for them; people always use tools in slightly different, idiosyncratic ways.) The process matters as much as the software itself. How often do you check it? When do you trust the help it’s offering, and when do you ignore it?


(That photo above is by Elke Wetzig, and released for use under the GNU Free Documentation License!)


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I'm Clive Thompson, a writer on science, technology, and culture. This blog collects bits of offbeat research I'm running into, and musings thereon.

Currently, I'm a contributing writer for the New York Times Magazine and a columnist for Wired magazine. I also write for Fast Company and Wired magazine's web site, among other places. Email or AOL IM me (pomeranian99) to say hi or send in something strange!

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The “Milky Way Transit Authority” map

Should automobile software be open-sourced?

My Bookforum review of Jaron Lanier’s “You Are Not A Gadget”

Molecular secrets of the “iron-plated snail”

Garry Kasparov, cyborg

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a bunch of stuff

January 31, 2010 » 07:29 PM
V. A. To me death seems to be an evil.
M. What, to those who are al­ready dead? or to those who must die?
A. To both.
M. It is a mis­ery, then, be­cause an evil?
A. Cer­tain­ly.
M. Then those who have al­ready died, and those who have still got to die, are both mis­er­able?
A. So it ap­pears to me.
M. Then all are mis­er­able?
A. Ev­ery one.

January 24, 2010 » 03:22 PM

One of the more interesting trends is family, which came in at number five. Specifically, discussion about family, moms, dads, daughters, etc. jumped during 2009. With Facebook users getting older, this isn’t a big surprise. However, the fact that the mention of “kids” jumped by a factor of five this year is rather dramatic. It’s tough to know what this means, though. (via Facebook Unveils Most-Mentioned Topics of 2009

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January 15, 2010 » 01:36 PM

BEYOND AWESOME. They are announcing a recall of the Plush Uterus “due to a potential choking hazard for children”. To apply for it, “Please send an email to the address below with the subject line, ‘UTERUS OPT OUT’”.

January 14, 2010 » 10:04 PM

“To order, please TYPE “YES” IN CHECKBOX BELOW TO AGREE YOU UNDERSTAND THIS PLUSH MUST BE KEPT AWAY FROM KIDS (it is a sex organ, after all). If it is not checked, WE WILL NOT SEND THE UTERUS.” (via @ibogost)

January 11, 2010 » 01:45 PM

I watched Space: 1999 back in the day, but I swear to god I do not remember this scene.

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